auvast.blogg.se

Arcadian atlas tactical rp inspired by classics kickstarter
Arcadian atlas tactical rp inspired by classics kickstarter









arcadian atlas tactical rp inspired by classics kickstarter
  1. #ARCADIAN ATLAS TACTICAL RP INSPIRED BY CLASSICS KICKSTARTER FULL#
  2. #ARCADIAN ATLAS TACTICAL RP INSPIRED BY CLASSICS KICKSTARTER SERIES#

What’s the worst game you have ever played? “The legend of Zelda: A link between worlds” is easily my favorite game of the past few years. I don’t want to pick between those three.ĭo you still game on the current consoles if so what’s your favourite game? I think “Super Metroid” is the perfect game, but I think the same of “Fire Emblem: Rekka no Ken” and “Golden Sun”. The SNES also has an amazing library of games so I think it’s tied between those two. I think if I have to pick my favourite handheld, it would be the game boy advance. I played most of my games on handhelds when I was a kid. I’ve always loved the nintendo handhelds. My favourite computer was my Amiga and console the Megadrive do you have a favourite? Of those I like “Orange” and “The only one” the most. I’ve also made a number of games for various game jams. One of the games I am the most proud of is “Abandoned”, a metroidvania where you play a failed experiment trying to escape the lab he was born in. Kind of like the game equivalent of a newspaper comic.

#ARCADIAN ATLAS TACTICAL RP INSPIRED BY CLASSICS KICKSTARTER SERIES#

I also want to make a series of smaller, more topical games. Most notably a metroidvania with a very interesting way of progressing through the game. I’ve got a couple of older works in progress I still really want to finish in one form or another.

#ARCADIAN ATLAS TACTICAL RP INSPIRED BY CLASSICS KICKSTARTER FULL#

I’ve only worked full time on the game for small amounts of time.Īfter the completion of the game what game will you make? Because it was such a huge project for just one person, I struggled quite a bit financing the development. The biggest hurdle to making “Nadia Was Here” has to be the size of the game and scope creep. What hurdles did you have making your current game? I’ve also used Unity and FlashDevelop in the past. What development tools or coding did you use?Īt the moment I use GameMaker Studio mostly. I started using GameMaker when it was still in version 4.3. Somehow I have always been more interested in creating games than playing them. My favorite games there were “Megaman 4”, “Adventure Island 2” and “Super Mario Bros. I often played video games when I visited my aunt and uncle, who had an NES. I’ve been drawn to games from a very young age, so it’s tough to say exactly.

  • Explore a beautiful but dangerous world: Dungeons full of secrets and exciting puzzles.
  • Bosses are real nailbiters: Fight bosses in tactical battles that will have you on the edge of your seat.
  • No need to grind: your characters grow through learning new skills instead of leveling up.
  • Keep collecting: gain more skills and become stronger during battles.
  • Old limitations, new colours: Great visual style with only 16 colors that will please your eyes and warm your nostalgic heart.
  • Find your own truth: An intriguing story on a big subject told through the eyes of three unlikely heroes.
  • Fast paced battles: the game features a battle system inspired by time management games that you haven’t experienced before in any other RPG.
  • Over four years later, the game is nearing completion, with a release set for the fourth quarter of 2016. A world was created, a unique art style was crafted, and a personal story was added to the game. The project has grown immensely since then. The result was a battle system where all character development happens in battle. Nadia Was Here originally started as a challenge for myself to create a battle system for an RPG in under 4 hours that could function as a stand alone game. Each amulet does something different, and heroes can equip up to three amulets each. Heroes and strategies can also be improved by equipping amulets. By expanding your character’s skill sets you unlock new strategies that make it possible to defeat bigger enemies. Instead, you can learn new skills during battle. Characters don’t grow through leveling up. In Nadia Was Here, it’s not necesary to grind. Each character has specific strengths and weaknesses, and making use of these imbalances is the key to winning your battles. A charge bar next to each character indicates when they will be ready to use their skill. Players position their characters in front of the enemy they need to interact with. The battle system of Nadia Was Here is fast paced while maintaining a focus on strategy and character building. However by changing some fundamental aspects, Nadia was Here brings a fresh, new experience. Nadia Was Here runs in the veins of the best RPG classics from the 8 and 16-bit era.











    Arcadian atlas tactical rp inspired by classics kickstarter